<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="trailerDischargeParticleSystem" version="1.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.5.xsd">

  <Files>
    <File name="p2_:file2" filename="trailerDischargeParticleRape.png" relativePath="true"/>
    <File name="customShader" filename="particleSystemShader.xml" relativePath="true"/>
  </Files>

  <Materials>
    <Material name="lambert1" diffuseColor="0.5 0.5 0.5 1" specularColor="0 0 0" ambientColor="1 1 1">
    </Material>
    <Material name="p2_:lambert2" specularColor="0 0 0" ambientColor="1 1 1" alphaBlending="true" customShader="customShader">
      <Texture name="p2_:file2"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedFaceSet name="pPlaneShape2">
      <Vertices>
        <v c="-0.832907 0.392085 -0.882792"/>
        <v c="0.824386 0.392085 -0.882792"/>
        <v c="-0.832907 -0.0370574 -0.665483"/>
        <v c="0.824386 -0.0370574 -0.665483"/>
      </Vertices>
      <Faces shaderlist="lambert1">
        <f vi="0 1 3 2" t0="0 0 1 0 1 0.122944 0 0.122944" n="0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139" ci="0"/>
      </Faces>
    </IndexedFaceSet>
  </Shapes>

  <Dynamics>
    <ParticleSystem name="p2_:emitter1Ref" type="sprite" rate="0.05" lifespanInfinite="false" speed="0.005" speedRandom="0" tangentSpeed="0.05" normalSpeed="1" lifespan="2000" maxCount="110" spriteScaleX="0.7" spriteScaleY="0.7" depthSort="false" blendFactor="1.0" blendInFactor="0.0" blendOutFactor="0.0" emitterShape="pPlaneShape2" material="p2_:lambert2">
      <Gravity force="0 -0.001 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="p2_:emitter1" translation="-0.00426033 0.177514 -0.774138" ref="p2_:emitter1Ref"/>
  </Scene>

  <Animation>
    <CharacterSets>
    </CharacterSets>
  </Animation>

</i3D>
