<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<vehicle type="WelgerRP235">
	<annotation>Copyright (C) Outlaw, All Rights Reserved.</annotation>
    <filename>WelgerRP235.i3d</filename>
    <size width="3.5" length="15.0" />
	
    <wheels autoRotateBackSpeed="2.0">
		<wheel driveMode="0" repr="1" radius="0.57" deltaY="0.25" suspTravel="0.35" spring="100" damper="0" mass="1" />
        <wheel driveMode="0" repr="2" radius="0.57" deltaY="0.25" suspTravel="0.35" spring="100" damper="0" mass="1" />
    </wheels>
	
    <capacity>7500</capacity>
	
	<cuttingAreas count="1">
        <cuttingArea1 startIndex="0|0|4" widthIndex="0|0|5" heightIndex="0|0|6" />
    </cuttingAreas>
	
    <brakeForce>5</brakeForce>
	
	<allowFillFromAir value="false" />
	
    <allowTipDischarge value="false" />
	
    <fillTypes fruitTypes="wheat barley dryGrass" />
	
	<attacherJoint index="3" jointType="trailer"/>
	
 	<lights count="1">
        <light1 index="0|5|0" />
    </lights>  
	
    <components count="1">
        <component1 centerOfMass="0 0 0" solverIterationCount="4" />
    </components>
	
	<animParts count="3">
		<part1 name="pillar" 	animationClip="PillarClipSource" 		rootNode="4" moveColli="1" collision="4|0" collsionAttacher="4|0|0" armAttacher="4|1" />
        <part2 name="pickup" 	animationClip="PickupClipSource" 		rootNode="0|0" />
        <part3 name="klappe" 	animationClip="klappeClipSource" 		rootNode="0|5"  moveColli="1" collision="6|0" collsionAttacher="6|0|0" armAttacher="6|1" />
    </animParts>
	
	<drums count="4">
		<part1 index="0|0|0" 	rot="-10 0 0" /> 
        <part2 index="0|0|1" 	rot="5 0 0" /> 
		<part3 index="0|3" 		rot="10 0 0" /> 
		<part4 index="0|4" 		rot="10 0 0" /> 
	</drums>
	
	<baleTypes>
        <baleType fruitType="wheat" 	filename="strawroundbale.i3d" />
        <baleType fruitType="barley" 	filename="strawroundbale.i3d" />
        <baleType fruitType="dryGrass" 	filename="hayroundbale.i3d" />
    </baleTypes>
	
    <dustParticleSystems count="2">
		<part1 index="7" 	file="$data/vehicles/particleSystems/threshingCutterMiddleParticleSystem.i3d" />
		<part2 index="8"	file="$data/vehicles/particleSystems/threshingCutterMiddleParticleSystem.i3d" />
    </dustParticleSystems>
	
    <baleAnimation node="5" firstBaleMarker="1">
		<key time="0" pos="0 0 0" rot="0 0 0"/>
        <key time="1" pos="0 0 0" rot="0 0 0"/>
    </baleAnimation>
	
	<balerSound file="WelgerRP235.wav" pitchOffset="1" volume="1.65"/> 
	
	<keys>
		<input name="pickup"		key="KEY_n" />
		<input name="senken"		key="KEY_m" />
		<input name="PDA"			key="KEY_k" />
	</keys>
</vehicle>
